End of August Progress Report!




Degenerates! Development continues on the next version of HH. 

As I mentioned in the previous update, you can expect some new environments to explore. Not only have some of the preexisting levels been revamped, but new scenarios have been added. In this case, pictured above, there is a certain area that can be explored by Luccia *after* she is rescued. 

 Cheka and I have also heavily invested in some high-resolution narrative imagery, which I think adds to certain scenarios. 

My goal is to get rid of empty walls of text completely. 

This includes Lorestones, but those need to wait for a little while. For now, the Prologue has been greatly updated.

In addition to Quality of life updates such as being able to skip combat that you have already completed, there is more to do in both combat and also in the overworld. I'm getting rid of the overworld "walk" since it's basically useless. 

The player will now run all the time without pressing a button. There will be an option to "sneak" which will aid in stealth missions. I'm adding interactive slimes to the overworld that will cause a short pixelated lewd scene, and give a random status buff. 

 Combat will become more intuitive and fun as well, as I'm adding more attack combinations and parries.

I'd like to ensure everyone gets an opportunity to swing by the discord channel as well, as this is where all the discussion goes down. 

Join us here: https://discord.gg/sAAnFhzKC9 Supporters get access to the #Polls channel, where supporters can weigh in on decisions, the #taskboard channel, where they can see exactly what is being worked on and how far along it is, the #dev-notes-live channel, where I chronolog all of what i'm doing in the engine, and lastly #ExclusiveContent and #art-wip-approvals, where artists share what they are working on and myself and Cheka approve the work. There is also a #giveaway channel where all supporters can get free steam keys weekly! Thanks for reading, and I hope to see you guys again in the next post!

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(1 edit)

possibly add a skip cutscene button, incase the game crashes before you can save your game.