Heavy Hearts 0.5.5 is available NOW!


Thank you for being so patient!
Now that supporters had their go, and I've taken some valuable feedback,  the latest build is now available! 

Please view the  full changelog here:

0.5.5 FURRY 

KNOWN ISSUES:
- Spanish, Portugese, and Italian translations are incomplete. Please press F1 to change your default language to English.

Lewd Changes:

- Added a major H scene involving Priscilla x Werewolf. This scene is accessible by finding all lorestones in L9 (Colonia) This is the reason why its called 0.5.5 Furry
- Defeating Orcosaurus now rewards the player with a full lewd animation. In the future, all superbosses will get a lewd animation.
- Expanded the Grove Zone Lorestone animation sequence. Another full animation has become part of the scene and some of the dialogue has been updated. An alternate of this animation was added to Zone 9, where Dog rescues Luccia.
- Combat just got hotter, as now non-boss enemies have a change of dropping a Mimic instead of a Treasure. The mimic will ensnare Luccia, delaying her attacks. If she stays ensnared too long, she will stagger. There are 4 mimic animation in total.
- There is now a plant trap in the Bridge Zone. It can trap Luccia in place.
- Finished Felix's questline in the Cave zone. The ending includes a lewd pixel scene.

Major Changes:

- Luccia and Priscilla's character portrait now has over 14 poses, and uses them freqeuntly throughout the game. She is much more animated, goofy and relatable to the player with her nonverbal communications.
- Luccia now gains levels with experience. This should make the game much easier. Max level is 5, and adds small incrememnts to HP, Poise, Min/MaxAtk, Min/MaxMag Atk. HP also restores when leveling up in the middle of combat. Player also only has 2 Orbs at Level 1. 
- Luccia can now attack-cancel, allowing for easier blocking.
- Save Logic now allows for save-slot selection. Sorry this took so long!
- Visual Key Feedback are now visible on the Combat menu.
- Buffs are reconfigured. Player can obtain an ATB Charge rate buff (max 30%), a A poise Charge rate (max 30%), and a Starting Charged orb buff based on certain criteria. Old buffs are gone.

Minor Changes:

- Fixed issue where returning to the world map froze the game from certain levels
- Felix mission would not reward a star. This is now fixed.
- Bug fixed that prevented the player from entering Priscillas hidden cave area.
- Improved controller support.
- Possibly fixed the 2nd Tutorial boss bug? I can't replicate this bug myself as it happens to <15% of players.
- All players can skip the studio intro titles now.
- Enemies no longer finish their attack animation before dying.
- Fixed font display issues when in languages other than english.
- Added a tiny hint at what actually happened to Priscilla if you visit the Aether after rescuing Luccia. (its very tiny)
- Fixed issue that caused softlocking when saying "no" to the marker challenge in Zone 5.
- Visual upgrade to Shade enemies in the Marker Challenge.
- Fixed an issue where HP Hit numbers continually appeared over Luccia's head when she had an HP buff in certain situations. 
- Main Menu now has key queues to help players see what buttons are pressable.
- Fixed an issue where Dog would spawn instead of Luccia after L7 Lorestone
- Fixed an issue where Arcane Golem boss music did not play
- Fixed a transition problem when trying to go directly to the world map from the grove
- Fixed an issue with Research Logs text in the cave
- Added transparency to the Journal log when closed
- Fixed problem when attempting to go up the mountain with Luccia rescued
- Added attack detection to one of the Glithe's that couldnt be attacked
- All enemies (but especially some of the Orcs) had their attack patterns and HP modified to be less challenging.
- Changed behavior of Magic attacks to be affected by player Min/Max Mag Attack
- Fixed softlocking problem in the Wolf platforming minigame.
- Added additional text to guide players in ambiguous sections
- Added missing Quest Started notifications
- Superbosses now drop Rarity 5 items.
- Tiny changes to Rhed's healing animation.
- Replaced the Interlude images for skipping minigames with hand drawn images (not lewd, but story focused)
- Reduced the size of the Orc Threshing area by 1/3 and the Cave zone also by 1/3. Overly large map sizes are a drag.
- Changed Treasure Chest RNG:
Rarity1: 90% Chest1 // 10% Chest2
Rarity2: 20% Chest1 // 70% Chest2 // 10% Chest3
Rarity3: 15% Chest1 // 35% Chest2 // 40% Chest3 // 10% Chest4
Rarity4: 5%  Chest1 // 15% Chest2 // 50% Chest3 // 30% Chest4 
Rarity5: No RNG, will give the player 1 controlled item.
Each chest has an even 20% chance to spawn one of 5 items
Rarity 1-3 chests have a probability of giving the player multiples of the found item.
Chest 1: Beast Bone / Fairy Wing / Azulcryst / Roc Feather / Flower + 5-8 Coins
Chest 2: Achalamity Leaf / Plummers Shroom / Drake Scales / Drake Egg / Eggplant + 10-16 Coins
Chest 3: Beast Meat / Futt Bruit / Black Pearl / Rubicite / Verdecite + 25-35 Coins
Chest 4: Divinity / Cobalt / Pumicite / Bloodcryst / Galecryst + 41 -60 Coins
Chest 5: Not farmable: Celestial Goo / Dragon Tooth / Demon Horn / Fenix Feather

Coming soon, Items and coins will have many more uses.

Files

Heavy Hearts [Full 0.5.5 HF1] 407 MB
68 days ago

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