Update 4.2 Release Window


Degenerates Unite!

Heavy Hearts 0.42 will be released on the first week of March! 

I'm excited about this update because there are so many enhancements  under the room that increase performance and reduce bugs, to include the new saving system. But most notably, will be the new UI and Title screen. Cheka has also redone an old lewd scene with outdated art. I've also revamped the "Heart of Stone" mechanic, which allows for dialogue options that change the flow of conversation, and adds "relationship points" with your friends. 

I am also very interested in fan translations, so if you join the discord, I will be releasing the script to a few people who are willing to translate some lines.

A full list of updates since the  last devlog are listed below. A full, comprehensive list of updates including everything already mentioned in previous devlogs will accompany the release.

FIXES:

Examine Prompt will pop up  on items that are interactible.
Changed the text color during some scenes so that it is more visible.
Fixed an issue that caused busts to not pop up.
Upscaled the BG during some more conversational scenes.
Fixed some voice blips that were improperly placed
Fixed some odd behavior that caused Rhed to fly to weird places in combat.
Audio signal when new levels populate
Removed some context keys from World map . They were useless.
Fixed some of the tutotial prompts. I will proabably have to do this again soon, since localization is going to be a thing.
Changed some tile priories that caused Luccia to appear under the tiles inappropriately.
Fixed an issue that caused Luccia's Orc Skin not to toggle when in a lewd scene
Fixed some wallclip tile issues.
Rennovated Gossamer Luna. It is now a proper explorative location, viewable in top-down. Also, you do not need to "re-enter" gossamer Luna in order to fly around and talk to Wolves. In the future, Luccia will be controllable in this area.
Fixed an issue where Dog's lines at the beginning of his platforming level did not display.
Vixed some existing video-studder issues.
Cleaned up more tiles and character sprites to increase performance and processing efficiency (this is a big one)
Rhed now talks to a new character appropriately during his ship rescue level
Removed the Slime character that traded stuff. Kyr is so much better anyway.
Finished Scab, Acnea, and Orcosaurus sidequests. The only thing left to do is add the lewd pixel award!

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