Continuing development. Lots of new features!


Since the last devlog, lots of improvements have been made! In addition to what you read last time, the following improvements have been implemented:

-Added a prompt to  interactible items. When approaching an item that can be interacted with, "examine" or "talk" etc will show.
-Made some text during H scenes more readable
-Fixed some issues where busts did not show during conversation. 
-Refactored the way that pause/inventory menu pops up.
-Fixed an issue where Rhed would fly to a weird spot in battle scenes
-Upscaled multiple BG's, and replaced some pixelated BG's with fullscale BG's. This only applies to Conversation-only scenes.
-Added an audio queu when new new levels pop up on world map
-Removed uneccessary buttons from world map
-Tutorials now show correct prompts for new button layout
-Fixed a display priority problem in Orc Villa
-Removed lewd UI from old H scenes. They are now much more straightforward
-Lowered difficulty or OOTA fight.
-Fixed an issue where "End of Demo" text show before end of demo.
-Save points now function appropriately and are placed strategically around the world.
-Fixed a video studder issue duing cave attack scene
-Changed Gossamer Luna from a side view explorative to a top-down explorative to match the rest of the game. You can now freely roam --Gossamer Luna and talk to the wolves without having to leave and come back
-New Airship deck looks much better. Also, nice crystal effects.

With all of this considered, I think the new build is ready for the public from a development perspective. I believe we will have the next one ready by early March at the latest. *there will be a scene with old, poor quality art that is being redone, and I am really excited for you guys to see it.

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Comments

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Looking forward to it. :-)

Awesome to hear it's coming along so well!