Finishing up next build


Hello, heavy degenerates!

I failed to make a devlog in a little bit, but thats because we have been hard at work. Cheka, Catalin and I have made SO MUCH forward progress and it makes me so happy to share it with you. Lets sum up some of the things that are coming:

1. Level 8 & Chapter 1's conclusion. Going beyond the Colonian Approach platforming level, Dog will now navigate the inner city and battlements of the former Human capital. Inside, the player will find out more on what life was like before the Glithe encounter. I am realy happy with this level, because it requires exploration in order to advance. You will need to read, find clues, and find out what happened in order to progress. The final conflict of Chapter 1 is also completed- meaning there will be one last battle before the end.

2. A new fully rendered scene when exiting the cave!

3. A badass title screen that I think more perfectly fits the game's narriative.

4.  New combat modes. One is called Counterstance, so you can now counter those pesky unblockable heavy attacks. The other is a new, spoilerrific mode that is only available during certain situations.

5. Some rewrites. There are some major story changes that accomodate the game in the long haul - things that were inconsistent or did not fit the narriative has been changed. You will see more of these changes in Level 5.

6. Rural Merchant Kyr. A young goblin will now buy/sell items from you, unlockable after Level 3. Items will play a larger role in future builds.

7. New Bust for Dog! I did not like the previous bust for our canine companion, so Cheka put together a much better design!

8. Doggo combat companion! You can now take Dog into combat with you. He helps with physical attacks, and, if Luccia is Staggered, he will tank damage for her!

9. There will be new lewd scenes, but there will not be a traditional Major Lewd Event in this update. This is mostly story/tech! Please do not expect another scene similar to the Orc breeding in this build. I will say this: werewolves are coming next!

Other Updates:

Player now regains poise slighly faster when blocking.
Additional animation when Luccia staggers, or is in a scene.
Additional SFX to some animations
Updated Hundswolds sprite (Yes, I know you cant really make him out in the turorial, but it needed an upped framecount)
Fixed a situation where resolution was weird during a battle.
Increased rate at which cave monsters attack. It was too slow before.

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