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Updated Combat Mechanics


Happy May!

This devlog is to discuss some upcoming changes to the way combat is handled.

Recently, I recieved some feedback that the combat just didn't cut it as an engaging mechanic. Innovative, yes- but it needs more

things to do in it. So, I am making the following changes, which will roll out over the next few updates.

1. Attack Elements. - I Have implemented a means where players can add Ice, Fire, or Lightning elements to their physical attack. This also involves the implementation of a "Combat Menu" (don't worry, it is not command based) to do so. Each element change costs 1 orb, and adds that specified element to Luccia's physical attack for about 10 seconds (time pending balance). Different enemies will be able to have their weaknesses exploited. Further, you will be able to tell if you hit the weakness based on visual and auditory feedback, which should be pretty obvious. 

2. Heavy attacks - Holding <- and Z will have Luccia wind up a Heavy physical swing that uses 1 orb and heavily damages the enemy. The heavy attack also benefits from whatever element is active. 

3. Overpowered mode - This will be largely story related, and unlocked as the game progresses. Luccia uses 4 orbs, and turns into an overpowered, flying, eldritch nightmare. All attacks and magic are free, but the time you have to use it is based on remaining poise, which drains quickly. This requires additional work, so it may be in version 0.4.

Other implementations:

4. The next H Scene

5. Busts for Orc, Werewolf, and Wolf NPC's, with additional conversations will make their way in as well. 

6. Additional story sequences and scenes from existing exploration lands.

7. Combat animations for victory, which I think are the best part =D

8. Efficiency and optimization.

I will be compiling these notes into a major update when 3.4 is released. I am excited to see everyone play this game and react to the new content.

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Comments

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when do you think the next update will be? Also happy to hear you are changing the combat a bit. it wasnt horrible by any means but adjustments will be nice. 

great question.

I could probably release a new update right now, but I want to wait for the next Hentai scene to finish animating, so I can ship it with the next build. I don't want to release two consecutive tech only updates.

Thats fair. Best of luck with the development man.

will this be on mac ever??

Mac can run a windows shell in it. 

Thank you for the updayI cant wait! >=3