Heavy Hearts 0.2.1 Bugfixes and Performance


0.2.1 Update

I've been keeping the devlog up to date on Discord, but for my people here in Itch, this is the roundup:

1. Luccia is hot. (yes, she is)

2. Bath scene should have a background.  Added background to Bath scene 

3. Orc villa exfiltration is too frustrating. Orcs detect player too easily. Reduce Orc field of view. Reduced FOV from 160 to 125 pixels. 

4. Combat is good. Thanks, and I will continue to tweak the combat system as necessary. Looking to add ing some extra commands later.

5. Some don't care for the engine I'm using. That's not going to change. I'm using Pixel Game Maker MV, which is based on the Cocos engine. Feel free to continue having fun with cookie-cutter RPGM games.

6. OrcVilla lorestone 4 has incorrect text removed incorrect text. Fixed.

7 Clipping issues? Removed clipping bug 

8. No Up/Dn idle image Fixed. Walking up and down in exploration mode will show correct sprites.

9. Performance issues during lewd scene. Refactored lewd scene animation to address performance and stay consistent with the pixelated artstyle 

10.  Need to add credits - Oops, I made credits and forgot to add them to 0.2.1, so here they are below:



-------------------------- Credits --------------------------

Thanks or Playing!

Pretty much everything: Dammitbird

patreon.com/galewindgames

---Art---

Player Design & Animation: PixelTheWise

Additional Player Animation: N1 Studios

World Assets: Szadi Art

Battle Assets: Theonjames

Scene Assets: Tokiwa Graphics

Most enemies: Aekashics

Various (CC0)

Music

SoundTrack: DavidKDB

Various (CC0)

Voice

Producer: Dillon Becker 

Player Voice: Meghan Christian & Karen Cenon

SFX:

Various (CC0)

Files

Heavy_Hearts_0.2.1_Patreon.zip 107 MB
Nov 13, 2021
Heavy_Hearts_0.2.1_Public.zip 107 MB
Nov 13, 2021

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