Heavy Hearts Update 6 Changelog
Here is the full changelog, with Hotfix changes at the bottom: 0.6.0
MAJOR UPDATES
-- Worldmap 2 is now explorable with 3 zones: The main Elven City of Las Luminea Celestian, the Haunted Cemetary of Ebonveil Sanctum, and the Beach called Starfall Shore. The quest guide will get you through the first available main arc.
-- Introducing Alexander, the Art Merchant, and his full fledged H scene for completing his quest.
-- A Short dream sequence involving tentacles and 2 HD images.
-- Rural Merchant Kyr now has a pixelated lewd scene if you choose the right dialogue option.
-- You can now start Heavy Hearts at the end of Part I and the beginning of Part II, with a full recap of events prior to the game start.
-- Introduced cameo for lewd Vtuber Melissa Belladonna, the Teifling alchemist.
-- Introduced cameo for Lewd personality Yu'Hiss, the lizardfolk warrior.
-- Crewmate affinity levels are now implemented. You can now do things to enable new conversations with your team while aboard the airship. FOR THIS UPDATE, CREW LEVEL IS CAPPED AT LV1, so you will be able to see Crew Lv1 animations for all characters. While on the airship, each character will have 1 animation of them in the shower.
-- Heart of Stone for Vivi found on Starfall Shore. Heart of Stone conversations will be used to advance Character Affinity, but as of right now they don't do that since there is only 1 crewmate level.
-- Added surfing Minigame to Starfall Shore.
-- Divided game into 4 parts, each with chapter titles.
-- Level 8 & 9 Mission complete animation as been added.
-- Added 2 images for Priscilla's final moments.
-- Added Dog trap to Zone 7
-- Replaced some backgrounds that were not proper pixel backgrounds from battle.
MINOR / HOTFIX* UPDATES
-- Dog is now available in all fights after Colonia.
-- Significantly reduced game weight by removing old code and unnecessary effects.
-- Fixed Gossamer Luna Achievements
-- "Friendly" Glithe image updated
-- Huge performance increase that should affect potato PC's. Previously, Luccia's combat sprite contained all of the Orc version of her sprite, even when she was not fighting in orc mode.
The assets have been separated now, so the combat sprites are now 50% lighter.
-- Fixed some issues with cave tiles
-- Modified the defunct robot in the cave
-- Modified the logic for the books in the cave
-- Modified the bullet logic for all enemies. Fixed bad bullet behavior
-- Fixed a problem where Orcosaurus's HP bar looked bad.
-- Fixed a walking Orc in L5 that would walk through walls.
-- Changed Enemy Projectiles significantly. Should be much easier to see and parry now.
-- Modified Arcane Golem Lorestone Logic
-- All effects are now rendered pixel perfect, in an effort to reduce Mixels.
-- Changed the scroll near the Arcane Golem Lorestone to give players a better hint on how to beat it.
-- "Glithe Form" is now available is all non-scripted boss fights after you obtain the ability in Colonia. You can now go back to older fights and use it against boss-type enemies only. Requires 4 Orbs, Rapidly drains your poise, and must be fighting an enemy designated "Boss". If the boss is still alive when your energy depletes, you will be heavily staggered.
-- Dev message added for unfinished area in the sewer
-- Fixed a bug that made busts display after skipping a scene.
-- Fixed bug that shown Priscilla in the conversation after the Orc Town even if you did not save her.
-- Removed dev note after fighting Orcosaurus
-- Fixed an issue where entering the cave a 2nd time still brings up the dialogue and the fight.
-- Added the ability to exit the cave area from outside the cave.
-- Fixed but where Scab yells "AGHH MY TOE" twice during Orcosaurus fight.
-- Added new character, R-69-Y to the Airship, who will provide mission data if you get lost.
-- Dog now has a heavy attack. He will use it when Luccia uses hers.
-- Fixed some minor bugs in Colonia (afterwards) and gave the NPC's dialogue.
-- Losing to Orcosaurus now brings you back to the field, instead of the game over screen.
-- Fixed some missing or broken quest guides in the Journal menu during exploration.
-- Modified Gobnid difficulty
-- Fixed a bug involving the plant trap, where losing on purpose in zone 6 resulted in a softlock.
-- *Hotfix: Fixed missing Shower pixel sprite for Dog
-- *Eliminated a bug where the 2nd enemy on screen during the 1st enemies phase in Sindri's combat area.
-- *Eliminated some unintended visual behavior with Sindri's boss battle involving his HP bar and Heavy Attack queues.
-- *Fixed an odd bug that occured while activating Glithe form, where the Camera would get stuck in the wrong place
-- *I forgot to add some NPC dialogue while in the Dark Order. I added them now.
-- *Fixed a bug that prevented you from talking to naked Loba
-- *Fixed a visual issue when talking to the Slime NPC in the Luminea entryway
-- *Fixed a visual areas where Orcosaurus' display priority didnt change, resulting in the player walking on top of him on the map.
-- *Adjusted Receive Damage settings while Glithe mode is active to 60%, allowing the player to endure more hits while it is active
-- *Spanish Localization completed (DeepL Machine Translated, Sorry)
-- *Fixed an issue where Rhed can trip the Dog Trap in Zone 7
-- *Fixed a bug where Dog cannot interact with Kevin in Colonia, and the PlagueSpreader enemy doesnt attack
-- *Fixed a gallery issue with the new gallery that resulted in the player ending up in the gallery after viewing a scene not from the gallery.
-- *Found a longstanding bug while viewing H Scene "Heavy Hearts" from the gallery. The scene would end after the BJ, and not show the player the rest of the H Scene
-- *Added some missing content to the gallery. Sorry, I simply forgot to add them.
Get Heavy Hearts [18+] Adult RPG
Heavy Hearts [18+] Adult RPG
An NSFW Action RPG
Status | In development |
Author | dammitbird |
Genre | Role Playing |
Tags | Adult, Erotic, Female Protagonist, Furry, Hentai, Monster Girls, NSFW, Pixel Art, Porn, Retro |
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