There should be a variable assigned to how many each item has. Holding many of the same item should work as-is, however, I do not believe I implemented a visual way of telling the player how many they are holding. That is pretty easy to implement, however.
This is awesome, but I have a problem with it. As long as you press V frequently to select items, sometimes the UI that appears is invalid. Therefore, when the invalid UI exists, open a book or cellphone, their UI will be superimposed together, cannot select item on ui and there's no finger pattern comes out (sorry for my poor english)
Good Job! What's the license of this project and the included assets? Could I use it in my commercial game directly? or Could I use it as the base of my new inventory database demo(it may be compatible with this inventory interface)?
Hi JustusPan. License to use this UI is totally open for use in your commercial projects. The assets used in this download are organic to PGMMV, or made by me. The playable character is made by GrafxKid and is also free to use for any commercial use.
Sorry if I was not up front about the license. I am not good at understanding those things but hopefully will get better.
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Question... what about adding quantities? Like what if I want to have 3 of the potion or etc.
There should be a variable assigned to how many each item has. Holding many of the same item should work as-is, however, I do not believe I implemented a visual way of telling the player how many they are holding. That is pretty easy to implement, however.
This is awesome, but I have a problem with it. As long as you press V frequently to select items, sometimes the UI that appears is invalid. Therefore, when the invalid UI exists, open a book or cellphone, their UI will be superimposed together, cannot select item on ui and there's no finger pattern comes out (sorry for my poor english)
I know its a silly question, but does this work with rpg maker mv?
Negative. Only with Pixel Game Maker MV.
Thanks for the reply
Good Job! What's the license of this project and the included assets? Could I use it in my commercial game directly? or Could I use it as the base of my new inventory database demo(it may be compatible with this inventory interface)?
Hi JustusPan. License to use this UI is totally open for use in your commercial projects. The assets used in this download are organic to PGMMV, or made by me. The playable character is made by GrafxKid and is also free to use for any commercial use.
Sorry if I was not up front about the license. I am not good at understanding those things but hopefully will get better.